Today's alpha, as expected, is again 30u.
Let's calculate the earnings.
Airdrop: Two airdrops per week, with a maximum of 4 airdrops per cycle. The current distribution is around 240, and with 2+16, a cycle is worth 270 points, which is only enough for 2 airdrops. The daily wear must be controlled within 4u to make a profit; if you randomly get caught once, you will incur a loss.
So what to do? Should we still grind alpha?
The answer is yes, grind lightly as long as you have enough boosters. (Currently, each booster is 10+)
Some say that in one cycle (15 days), choosing 4 days to grind 512 is sufficient. 2*15+11*4=74, which is greater than the booster’s 61 points.
Personally, I do not recommend this grinding method; 512u may get caught and result in significant losses.
I recommend grinding 32u daily (4x area); even if caught, the losses won't be too great. Within one cycle, you can earn 2*15+7*15=135 points. As long as the fluctuations are not too large and the wear is very low, the actual measurement is less than 0.5u per cycle. (100u players can also earn 120 points in one cycle.) Even if the market improves, you can start grinding for high points in time, so you won't fall too far behind. It is expected that boosters may rise to 10 points later, but our score is greater than 120 points, so we can always fully eat the booster!
Of course, multi-account players can grind normally on one account (to feel the market and prevent missing out on big gains), while the rest of the accounts only eat boosters!
#ALPHA #boosters